RiotNet
8.0.0
A C#/.NET client for the Riot Games API.
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Classes | |
class | AltImage |
Contains alternate image data. More... | |
class | AscendedType |
Represents the ascension event type. Used in MatchEvent for type EventType.ASCENDED_EVENT. | |
class | BannedChampion |
Contains information about a banned champion. More... | |
class | BasicData |
Represents an item or rune. More... | |
class | BasicDataStats |
Represents stats, or buffs, of an object. More... | |
class | Block |
Represents a group of items in an item page. More... | |
class | BlockItem |
Represents an item on an item page. More... | |
class | BuildingType |
Represents the building type. Used in MatchEvent for type EventType.BUILDING_KILL. | |
class | Champion |
Contains champion data. More... | |
class | ChampionList |
Contains a list of dynamic champion data. | |
class | ChampionMastery |
Contains champion mastery data. More... | |
class | CurrentGameInfo |
Contains info about a game. More... | |
class | CurrentGameParticipant |
Contains information about a participant in a game that is in progress (or was in progress at the time the data was retrieved). More... | |
class | DictionaryOfBoolean |
A dictionary with string keys and boolean values that can be stored in a database. More... | |
class | DictionaryOfString |
A dictionary with string keys and string values that can be stored in a database. More... | |
class | Division |
Represents a division within a ranked tier. | |
class | EventType |
Represents the event type. Used in MatchEvent. | |
class | FeaturedGameInfo |
Contains some information on a featured game. More... | |
class | FeaturedGames |
Contains list of featured games. More... | |
class | GameCustomizationObject |
Represents game customization data chosen by a participant. More... | |
class | GameInfoBase |
Base information for games (used in FeaturedGameInfo and CurrentGameInfo). More... | |
class | GameMode |
Represents the game mode. | |
class | GameType |
Represents the game type. | |
class | Gold |
Contains purchase information for an item. More... | |
class | Group |
Contains item group data, which defines the maximum number of items of a certain type that a player can own. More... | |
class | Image |
Contains image data. More... | |
class | Incident |
Represents a server incident report. More... | |
class | LanePosition |
Represents a lane position. | |
class | LaneType |
Represents the lane an event occured. Used in MatchEvent. | |
class | LeagueEntry |
Contains a summoner's rank information. More... | |
class | LeagueItem |
Contains league participant information representing a summoner. More... | |
class | LeagueList |
Represents a ranked league. More... | |
class | LeaguePosition |
Contains league participant information representing a summoner. Also contains information about the legue containing this entry. More... | |
class | LevelTip |
Explains what happens when levelling up an ability. More... | |
class | LevelUpType |
Represents the level up type. Used in MatchEvent for event type EventType.SKILL_LEVEL_UP. | |
class | ListOfDouble |
A list of doubles that can be stored in a database. More... | |
class | ListOfInt |
A list of integers that can be stored in a database. More... | |
class | ListOfListOfDouble |
A 2-dimensional list of doubles that can be stored in a database. More... | |
class | ListOfLong |
A list of long integers that can be stored in a database. More... | |
class | ListOfString |
A list of strings that can be stored in a database. More... | |
class | LobbyEvent |
Represents an event that occurred in a game lobby. More... | |
class | LobbyEventWrapper |
Contains a list of lobby events. More... | |
class | Locale |
Locale codes (language codes) for requesting data from the Static Data API. | |
class | MapId |
Represents a map ID for a match. | |
class | MapType |
Represents a map type for a tournament game. | |
class | MastertyTreeType |
Indicates a type of mastery tree. | |
class | Mastery |
Contains information about a single mastery in a mastery page. More... | |
class | Match |
Contains detailed game information. More... | |
class | MatchEvent |
This object contains game event information. Note that not all legal type values documented below are valid for all games. Event data evolves over time and certain values may be relevant only for older or newer games. More... | |
class | MatchFrame |
This object contains game frame information. More... | |
class | MatchList |
Contains a list of matches, with basic match information. Returned when using the Matchlist API. The end index of the list may be modified to ensure that there is a maximum of 20 games in the list. More... | |
class | MatchParticipant |
This object contains match participant information. More... | |
class | MatchParticipantFrame |
This object contains participant frame information. More... | |
class | MatchParticipantFrameCollection |
A collection of MatchParticipantFrame, mapped by participant ID. More... | |
class | MatchParticipantIdentity |
Contains participant identity information. More... | |
class | MatchParticipantStats |
This object contains participant statistics information. More... | |
class | MatchParticipantTimeline |
This object contains all timeline information. Delta fields refer to values for the specified period (e.g., the gold per minute over the first 10 minutes of the game versus the second 20 minutes of the game). Diffs fields refer to the deltas versus the calculated lane opponent(s). More... | |
class | MatchParticipantTimelineData |
This object contains timeline data. More... | |
class | MatchPlayer |
This object contains match player information. More... | |
class | MatchReference |
This object contains some basic match information. Used as a part of the Matchlist API in MatchList. More... | |
class | MatchRole |
Represents a player's role. | |
class | MatchTeam |
Represents a team in a particular match. More... | |
class | MatchTimeline |
This object contains game timeline information. More... | |
class | Message |
Represents a server incident message. More... | |
class | MetaData |
Represents metadata for a rune. More... | |
class | MiniSeries |
Contains information about a promotion series. More... | |
class | MonsterSubType |
Represents a monster sub-type in a MatchEvent. | |
class | MonsterType |
Represents the type of monster that an event applies to. This is only valid for buff monsters and epic monsters. | |
class | Observer |
Contains observer information (for spectator). More... | |
class | Participant |
Contains information about a participant in a game that is in progress (or was in progress at the time the data was retrieved). More... | |
class | Passive |
Contains champion passive ability data. More... | |
class | Perks |
Contains information on the perks (runes) chosen by a participant in a match. More... | |
class | PersistableDictionary |
Allows persisting of scalar values in a dictionary. More... | |
class | PersistableList |
Allows persisting of scalar values as a collection. More... | |
class | PickType |
The method used for picking champions. | |
class | PlatformId |
Represents a platform (or server). | |
class | Player |
Basic info about a player in a game. More... | |
class | PlayerPosition |
Represents player's position, or lane. | |
class | Point |
Represents a capturable point in Dominion. Used in MatchEvent for event type EventType.CAPTURE_POINT. | |
class | Position |
This object contains participant frame position information. More... | |
class | RankedQueue |
Represents a ranked queue type. | |
class | Recommended |
Represents a recommended item set. More... | |
class | RegionalProxy |
Represents a Regional Proxy service name. | |
class | Rune |
Represents a rune on a player's rune page. More... | |
class | RuneDataStats |
Represents stats of a rune. More... | |
class | ServerStatus |
Represents the status of one of the services on the Riot servers. | |
class | Service |
Represents server services. More... | |
class | Severity |
Represents the server incident message severity. | |
class | ShardStatus |
Represents detailed server information. More... | |
class | Skin |
Contains champion skin data. More... | |
class | SpectatorType |
The type of spectators allowed for a game. | |
class | SpellVars |
Contains spell data for a single rank of a spell. More... | |
class | Stats |
Contains champion stats data. More... | |
class | Summoner |
Contains summoner information. More... | |
class | Tier |
Represents a ranked tier. | |
class | TournamentCode |
Contains information about a tournament code. More... | |
class | TowerType |
Represents the tower type. Used in MatchEvent for event type EventType.BUILDING_KILL. | |
class | Translation |
Represents a message translation. More... | |
class | WardType |
Represents the ward type. Used in MatchEvent for event types EventType.WARD_KILL and EventType.WARD_PLACED. | |
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strong |
Respresents the queue type.
Enumerator | |
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CUSTOM |
Custom |
NORMAL_5x5_BLIND |
Normal 5v5 Blind Pick |
RANKED_SOLO_5x5 |
Ranked Solo 5v5 |
RANKED_PREMADE_5x5 |
Ranked Premade 5v5. This queue is deprecated. |
BOT_5x5 |
Historical Summoner's Rift Coop vs AI. This queue is deprecated. |
NORMAL_5x5_DRAFT |
Normal 5v5 Draft Pick |
ODIN_5x5_BLIND |
Dominion 5v5 Blind Pick |
ODIN_5x5_DRAFT |
Dominion 5v5 Draft Pick |
BOT_ODIN_5x5 |
Dominion Coop vs AI |
RANKED_TEAM_3x3 |
Ranked Team 3v3 |
RANKED_TEAM_5x5 |
Ranked Team 5v5 |
GROUP_FINDER_5x5 |
Team Builder |
ONEFORALL_5x5 |
One for All |
FIRSTBLOOD_1x1 |
Snowdown Showdown 1v1 |
FIRSTBLOOD_2x2 |
Snowdown Showdown 2v2 |
SR_6x6 |
Summoner's Rift Hexakill |
URF_5x5 |
Ultra Rapid Fire |
ONEFOREALL_MIRROR |
One for all: mirror mode |
BOT_URF_5x5 |
Ultra Rapid Fire games played against AI |
NIGHTMARE_BOT_5x5_RANK1 |
Doom Bots Rank 1 |
NIGHTMARE_BOT_5x5_RANK2 |
Doom Bots Rank 2 |
NIGHTMARE_BOT_5x5_RANK5 |
Doom Bots Rank 5 |
ASCENSION_5x5 |
Ascension |
HEXAKILL |
Twisted Treeline Hexakill |
BILGEWATER_ARAM_5x5 |
Bilgewater version of All Random All Mid |
KING_PORO_5x5 |
King Poro |
COUNTER_PICK |
Nemesis draft |
BILGEWATER_5x5 |
Black Market Brawlers |
DEFINITELY_NOT_DOMINION_5x5 |
Definitely Not Dominion |
ARURF_5x5 |
All Random URF |
ARSR_5x5 |
All Random Summoner's Rift |
TEAM_BUILDER_DRAFT_UNRANKED_5x5 |
Normal 5v5 Draft Pick |
TEAM_BUILDER_DRAFT_RANKED_5x5 |
Ranked Dynamic Queue. This queue is deprecated. |
TEAM_BUILDER_RANKED_SOLO |
Ranked Solo/Duo Queue |
TB_BLIND_SUMMONERS_RIFT_5x5 |
Normal 5v5 Blind Pick |
RANKED_FLEX_SR |
Ranked Flex Summoner's Rift |
ARAM_5x5 |
All Random All Mid |
NORMAL_3x3 |
Normal 3v3 |
RANKED_FLEX_TT |
Ranked Flex 3v3. This was formerly called RANKED_PREMADE_3x3. |
RANKED_PREMADE_3x3 |
Ranked Flex 3v3. This is the old name for RANKED_FLEX_TT. |
ASSASSINATE_5x5 |
Blood Hunt Assassin |
DARKSTAR_3x3 |
Dark Star: Singularity |
CLASH |
Summoner's Rift Clash Games |
BOT_TT_3x3 |
Twisted Treeline Coop vs AI (Intermediate bots) |
BOT_TT_3x3_INTERMEDIATE |
Twisted Treeline Coop vs AI (Intermediate bots) |
BOT_TT_3x3_INTRO |
Twisted Treeline Coop vs AI (Intro bots) |
BOT_TT_3x3_BEGINNER |
Twisted Treeline Coop vs AI (Beginner bots) |
BOT_5x5_INTRO |
Summoner's Rift Coop vs AI Intro Bot |
BOT_5x5_BEGINNER |
Summoner's Rift Coop vs AI Beginner Bot |
BOT_5x5_INTERMEDIATE |
Summoner's Rift Coop vs AI Intermediate Bot |
ARURF |
All random URF |
ASCENSION |
Ascension |
PORO_KING |
Legend of the Poro King |
NEXUS_SIEGE |
Nexus Siege |
SIEGE |
Nexus Siege |
DOOM_BOTS_VOTING |
Doom Bots (voting) |
DOOM_BOTS_STANDARD |
Doom Bots (standard) |
STAR_GUARDIAN_NORMAL |
Star Guardian Invasion: Normal |
STAR_GUARDIAN_ONSLAUGHT |
Star Guardian Invasion: Onslaught |
OVERCHARGE |
PROJECT: Hunters |
ARURF_SNOW |
All random URF (snow) |
ONEFORALL |
One for All |
ODYSSEY_INTRO |
Odyssey Extraction: Intro |
ODYSSEY_CADET |
Odyssey Extraction: Cadet |
ODYSSEY_CREWMEMBER |
Odyssey Extraction: Crewmember |
ODYSSEY_CAPTAIN |
Odyssey Extraction: Captain |
ODYSSEY_ONSLAUGHT |
Odyssey Extraction: Onslaught |
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strong |
Represents the season.
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strong |