Represents a team in a particular match.
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virtual List< BannedChampion > | Bans [get, set] |
| Gets or sets the banned champion data if the game was draft mode. For non-draft games, this will be null. More...
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int | BaronKills [get, set] |
| Gets or sets the number of times the team killed baron. More...
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int | DominionVictoryScore [get, set] |
| Gets or sets the points the team had at game end if the game was a dominion game, otherwise 0. More...
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int | DragonKills [get, set] |
| Gets or sets the number of times the team killed dragon. More...
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bool | FirstBaron [get, set] |
| Gets or sets a flag indicating whether or not the team got the first baron kill. More...
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bool | FirstBlood [get, set] |
| Gets or sets a flag indicating whether or not the team got first blood. More...
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bool | FirstDragon [get, set] |
| Gets or sets a flag indicating whether or not the team got the first dragon kill. More...
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bool | FirstInhibitor [get, set] |
| Gets or sets a flag indicating whether or not the team destroyed the first inhibitor. More...
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bool | FirstRiftHerald [get, set] |
| Gets or sets the number of times the team killed the rift herald. More...
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bool | FirstTower [get, set] |
| Gets or sets a flag indicating whether or not the team destroyed the first tower. More...
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int | InhibitorKills [get, set] |
| Gets or sets the number of inhibitors the team destroyed. More...
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int | RiftHeraldKills [get, set] |
| Gets or sets the number of times the team killed the rift herald. More...
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TeamSide | TeamId [get, set] |
| Gets or sets the team ID. More...
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int | TowerKills [get, set] |
| Gets or sets the number of towers the team destroyed. More...
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int | VilemawKills [get, set] |
| Gets or sets the number of times the team killed vilemaw. More...
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bool | Win [get, set] |
| Gets or sets a flag indicating whether or not the team won. More...
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Represents a team in a particular match.
Gets or sets the banned champion data if the game was draft mode. For non-draft games, this will be null.
int RiotNet.Models.MatchTeam.BaronKills |
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getset |
Gets or sets the number of times the team killed baron.
int RiotNet.Models.MatchTeam.DominionVictoryScore |
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getset |
Gets or sets the points the team had at game end if the game was a dominion game, otherwise 0.
int RiotNet.Models.MatchTeam.DragonKills |
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getset |
Gets or sets the number of times the team killed dragon.
bool RiotNet.Models.MatchTeam.FirstBaron |
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getset |
Gets or sets a flag indicating whether or not the team got the first baron kill.
bool RiotNet.Models.MatchTeam.FirstBlood |
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getset |
Gets or sets a flag indicating whether or not the team got first blood.
bool RiotNet.Models.MatchTeam.FirstDragon |
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getset |
Gets or sets a flag indicating whether or not the team got the first dragon kill.
bool RiotNet.Models.MatchTeam.FirstInhibitor |
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getset |
Gets or sets a flag indicating whether or not the team destroyed the first inhibitor.
bool RiotNet.Models.MatchTeam.FirstRiftHerald |
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getset |
Gets or sets the number of times the team killed the rift herald.
bool RiotNet.Models.MatchTeam.FirstTower |
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getset |
Gets or sets a flag indicating whether or not the team destroyed the first tower.
int RiotNet.Models.MatchTeam.InhibitorKills |
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getset |
Gets or sets the number of inhibitors the team destroyed.
int RiotNet.Models.MatchTeam.RiftHeraldKills |
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getset |
Gets or sets the number of times the team killed the rift herald.
TeamSide RiotNet.Models.MatchTeam.TeamId |
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getset |
Gets or sets the team ID.
int RiotNet.Models.MatchTeam.TowerKills |
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getset |
Gets or sets the number of towers the team destroyed.
int RiotNet.Models.MatchTeam.VilemawKills |
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getset |
Gets or sets the number of times the team killed vilemaw.
bool RiotNet.Models.MatchTeam.Win |
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getset |
Gets or sets a flag indicating whether or not the team won.
The documentation for this class was generated from the following file: